untitled tactics game

semester project for CSE 450

made by jonah williams, josh sturgell, and yubo rao

Controls:

drag your character selector (right side of screen) to the a tray next to the dice combo you want.  click character, then click destination. click other character to switch what character you're controlling. if you want to see enemy range, click them.

blue dice determine movement range. red dice determine attack damage

Changelog:

9/25/2022: v0.1

  • uploaded to itch.io
  • implemented multi-character click-based movement
  • code for distance calcs, not implemented in published scene yet

9/30/2022: v0.2

  • implemented pathfinding
  • implemented movement ranges for characters
  • implemented dice rolling in a different scene; not yet integrated into the main scene

10/6/2022: v0.3

  • implemented attack ranges for characters
  • implemented dice rolling for movement and attack ranges
  • implemented turn system
  • implemented end turn button, turn splash screens, and "restart game" buttons

10/14/2022: v0.4

  • implemented player health and AI health (attacks don't reference health yet)
  • implemented health UI
  • implemented enemy movement

10/21/2022: v0.5

  • fixed health bar UI
  • fixed bugs related to player and AI movement
  • implemented enemy attacks

10/28/2022: v0.6

  • second map
  • main menu
  • fixed health bar UI again
  • added noticeRange - AI only notices character within a certain distance (different for each AI - used to balance.)
  • game board 12x12 now
  • attacking/moving indicators
  • different win/lose menus
  • refactoring code + new noticeRange viz gizmos

11/5/2022: v0.7

  • drag & drop dice! select which character gets which dice combo
  • new character + ai art
  • range + armor powerups
  • "boss" character
  • enemy range visualization
  • refactored lotsa code

11/13/2022: v0.8

  • new main menu
    • level select
  • created character archetypes:
    • SABER: +1 defense
    • ARCHER: +1 attack range
    • MAGE: +1 attack
  • added objective system
    • UI text for objective
    • code to support "reach this area" objective
  • added sound effects
  • significant UI updates
  • new levels:
    • level 3: defeat all enemies
    • level 4: collect the treasure
    • level 5: reach the objective marker

11/18/2022: v0.9

  • added level complete system for treasure -> level 4
  • beginning implementation of the "lock dice" feature

11/29/2022: v1.0

  • added level 6
  • added mute button
  • added help button with info about the game
  • added music
  • bugfixes

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